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Museum Trip

3D Enviroment Asset Creation & Scene Bulding

My Focus
.For this project I was responsible for the museum’s environmental 3D models and art installations. I designed and conceptualized the spaces, created the 3D assets, and collaborated with my team on the lighting and atmosphere. Our aim was to craft an experience that felt both unsettling and intriguing—balancing authenticity with deliberate strangeness to reflect the surreal theme of the game.

Summary

This project was a surreal and experimental game inspired by The Stanley Parable. It follows the strange, dreamlike journey of a character who hallucinates in the desert and ends up wandering through the shifting corridors of his own mind-museum. Each level becomes progressively more bizarre, with recurring references to water and other human needs, while the player’s goal is to find their way toward real water.

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